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Description 2. Now the pixels are prepared to the output buffer which will be demonstrated on monitor. Stage: rasterization: Usually not programmable, the GPU in this article turns triangles into genuine pixels (or fragments), perhaps making use of backface culling, perspective correction and issues like stencil exam and depth examination (even however if fragment shaders are permitted to modify depth, this may well be postpones to later). For this we e.g.
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